I spent most of my last game avoiding the three jump radius around President's End in order to keep the story from triggering. Between the voice acting and the character facial animations, and the villain name (The Cock, if you never see it written), and the horrendous Space Spelunker asteroid tunnel missions that lock out your ability to handle remote operations. Oh god, the plot is more central? The storyline is one of the worst aspects of this game. The plot is also supposed to play a bigger part in this release, rather than just be an extended tutorial like in earlier X games. While in a Wing, there is also some additional AI to have the ships assist each other and perform according to their ship type and role. You can now group ships into Wings, and issue them commands as a group. New ship classes, like the M7s and M8s introduced wih XTM. Significant rebalance of ships(no more useless M6s hopefully). They chucked the Alpha/Beta/Gamma versions of weapons and now have 32 completely different weapon types. Hirable/Trainable Marines that you can use to board enemy ships. Multi-Display support (Up to 3 displays) You don't have to pore through the BBS looking for a mission any longer. you have a separate mission journal with your active mission details. New mission system, which sounds a lot more like other space games like freelancer or darkstar one. The NPC corps will also compete with you. There are now factions and corporations belonging to the races, and you can do missions and have separate ranks with them. Combat AI is supposed to be massively improved, so it should now be worthwhile to have wingmen and larger battle should be more feasible without the AI tripping over itself. Joystick and Keyboard control are still in, but you can now optionally play with a mouse ala freelancer. Completely overhauled UI with context sensitive menus.
X3 terran conflict screenshots mod#
Egosoft hired a good chunk of the Xtended Mod team, so a lot of their content has been polished up and added and some of their better ideas have been implemented directly in the game engine(as modders, they were pretty much limited to the scripting engine and adding 3d models). Sounds like most of you guys haven't been following this one during development so here are some of the quick highlights: Here's hoping they learned some lessons this time around! Honestly, I loved X3 despite what seems like some major basic flaws.
![x3 terran conflict screenshots x3 terran conflict screenshots](https://www.gamersgate.com/media/products/product/14759456/screenshot_1728_1080_CEPRQN4.jpg)
The existing one is functional, but is badly outclassed by nearly every other HUD ever featured in a space combat game. A decent 3D sector nav map, rather than swapping between a pair of orthogonal 2D maps.The existing "eyeball it and pray everything hooks up after you place it" method just has to die. Building factory complexes needs a brand new interface entirely.
X3 terran conflict screenshots mods#
Again some mods did this, but it seems a strange thing to be left out of the box More dynamic universe - I want to see the various powers have border skirmishes and blockades at the very least.
![x3 terran conflict screenshots x3 terran conflict screenshots](http://media.gamingexcellence.com/screenshots/x3-terran-conflict/19911.jpg)
![x3 terran conflict screenshots x3 terran conflict screenshots](https://swat-portal.com/forum/gallery/userImages/39/7616-39ea59db.jpg)
Mods made running an economic empire at least workable, but again so much more could be done to make it better.
![x3 terran conflict screenshots x3 terran conflict screenshots](https://cdn.pcgame.com/gen_screenshots/pcg/1503/screenshots/large/2-1920x1080.jpg)
They need a top down UI redesign, not a pretty theme)